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Old Oct 20, 2009, 10:54 PM // 22:54   #61
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Originally Posted by MisterB View Post
Regina's post implied to me that the specifics of the quest(s) itself would explain its time limit. So the explanation could be lore, limited time item, NPC, etc.
Lore and NPCs isn't a reason. We see Wintersday quests from 2005 every year.
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GW1 will be shut down when GW2 is released?
It has already been confirmed that GW1 will still be up when GW2 is released.
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Pure speculation on my part...but, player driven changes to the area become permanent. Would be a creative way to work in a nerf to SC runs while having some major change to the area itself stay plausible as far as the game is concerned.
That would be epic...
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mmmm, UW and a returning Nemisis.... sounds like Dhuum to me... should be interesting.
nemisis? Says who? Not the site. My bet, Mad King Frost tries to take Mad King Thorn's place and powers. Would be a good tribute to Daniel Frozenwind. Though it could easily be Dhuum.


The reason why I dislike the one year only thing is because I just dislike the idea of historical content in the game. I mean, I'm pro bringing back the Day of the Tengu and merge it with the birthday celebration. And for taking removed quests such as Out of Kourna or the Kurzick/Luxon quest chains in Kryta and putting them back in. Along with removed NPCs. But meh, that's just me.
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Old Oct 20, 2009, 11:09 PM // 23:09   #62
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Originally Posted by Konig Des Todes View Post
Lore and NPCs isn't a reason. We see Wintersday quests from 2005 every year.
Those quests however dont have an impact. These new ones could. Something that wouldnt make sense to be replayed every year.
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Old Oct 20, 2009, 11:12 PM // 23:12   #63
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Could the quests in the Underworld be related to, or even part of, a UWSC nerf? Sort of like the arrival of Kepkhet and her minions in the Griffon farm spot all those years ago. I really hope they don't just do that and leave SF untouched, though.
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Old Oct 20, 2009, 11:17 PM // 23:17   #64
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Originally Posted by Konig Des Todes View Post
Lore and NPCs isn't a reason.
I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.

Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.

Last edited by MisterB; Oct 20, 2009 at 11:21 PM // 23:21..
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Old Oct 20, 2009, 11:18 PM // 23:18   #65
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Those quests however dont have an impact. These new ones could. Something that wouldnt make sense to be replayed every year.
True, but the EN Wintersday quests do. As far know, they will see a return. Missions have lore value, but we can redo them over and over. Sorrow's Furnace has lore value, and we can redo them over and over.

Your point?
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Old Oct 20, 2009, 11:24 PM // 23:24   #66
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Originally Posted by MisterB View Post
I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.

Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.
Who said these quests for halloween won't be repeatable?
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Old Oct 20, 2009, 11:28 PM // 23:28   #67
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cant wait for costume brawl
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Old Oct 20, 2009, 11:30 PM // 23:30   #68
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Originally Posted by optymind View Post
Who said these quests for halloween won't be repeatable?
The Halloween announcement on Guildwars.com linked in the first post of this thread says that.

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New Halloween Quests


Brave the dangers of the Underworld on a series of spine-tingling quests for Mad King Thorn, available this Halloween season only. An ancient evil stirs deep in the Underworld—can you hold back the rising tide of darkness?
Regina also posted in this thread emphasizing that point.
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Old Oct 20, 2009, 11:30 PM // 23:30   #69
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Awesome, sadly I wont be able to participate half of the event
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Old Oct 20, 2009, 11:31 PM // 23:31   #70
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Originally Posted by optymind View Post
Who said these quests for halloween won't be repeatable?
Regina did...
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EDIT: I would also like to highlight the fact that the Halloween quests will be available for this Halloween only. So please enjoy them while you can.
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Old Oct 20, 2009, 11:36 PM // 23:36   #71
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That doesn't say it's not repeatable. It says you have 5 days to do the quest, that doesn't mean you can't do the quest 1000 times in 5 days.
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Old Oct 20, 2009, 11:41 PM // 23:41   #72
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That doesn't say it's not repeatable. It says you have 5 days to do the quest, that doesn't mean you can't do the quest 1000 times in 5 days.
True. I meant that they will not repeat next year. We don't know if they may be repeated during the event on the same character.
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Old Oct 20, 2009, 11:48 PM // 23:48   #73
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Originally Posted by Konig Des Todes View Post
True, but the EN Wintersday quests do. As far know, they will see a return. Missions have lore value, but we can redo them over and over. Sorrow's Furnace has lore value, and we can redo them over and over.

Your point?
My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn, replacing his finale with a new character, it obviously wouldnt make sense to have the same quest appear the next year.

These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed.

Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic. A limited run item, something to do with GW2 or something that will be replaced next year by a new quest chain is what i'm guessing.

Last edited by Free Runner; Oct 20, 2009 at 11:55 PM // 23:55..
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Old Oct 20, 2009, 11:51 PM // 23:51   #74
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anyone that tries to RR during Costume Brawl is an idiot. Are you really that desperate for balth points + bags and just want to ruin the fun?
There are so many people out there that don't give a flying fudgecicle about other people's fun. This is why we have botters, scammers, and abusers. Sadly. I hope they get banned and burn in a very hot, burning place. Even RR day wasn't too bad if you wanted to unlock some skills. It got out of hand when people started doing it 10+ hours a day, farming stacks of zkeys.

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EDIT: and if the quests relate to somehow changing UW from then on, then this would be the perfect time to use the most-hated phrase in all History essays: "This changed the Underworld FOREVER."
Don't forget: "Since the beginning of time...."
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Old Oct 20, 2009, 11:56 PM // 23:56   #75
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Originally Posted by Free Runner View Post
My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn it obviously wouldnt make sense to have the same quest appear the next year.

These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed.

Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic.
Ah this post has given me the reason. SPOILER: The end of the quest has you blow up an amylase production laboratory, which dissolves all the mad king's guards (which gives the quest) into sugar.
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Old Oct 20, 2009, 11:58 PM // 23:58   #76
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Since I missed this earlier:
Quote:
Originally Posted by MisterB View Post
I'll just refer you to the Tomb of Primeval Kings and the Zaishen, Darkness, and Rifts events as a prior example. Or you could look at the Luxon and Kurzick quests in Lion's Arch for another example of one-off quests that did not repeat for reasons of lore and NPCs.

Also, you have no information upon which to base your assertion, as these quests are not now available. The Wintersday repeatable quests are irrelevant because those do repeat, while these Halloween(2009) quests will not. That implies that they are unique, but we do not know how or why.
First of all, Tomb of the Primeval Kings and the Zaishen isn't in the same category, as the old tombs was basically moved to HA. Sure it isn't repeatable, but it isn't gone. I.e., an area was changed for lore, but nothing was actually removed (except the look of the uncorrupted Tombs and Wintersday's change to the area). Unlike these quests.

The first Dragon festival is a true thing to take, but at least they repeat it with plays. The Luxon and Kurzick quests I have already said I think should return.

And the Wintersday quests do have lore to them - Freezie's creation in 2005, and for 08, we had Gwen/Thackery. Supposedly, the theft of the presents that occurred in 06's quests are one time events in lore (there is an order to the quests given to both the two quest chains in Kamadan, and the Rift Warden's two quests). Freezie cannot be created every year. I doubt the same guy dies every Canthan New Year.

Festival quests in lore only occur the year they come out, the quests, however, are repeatable.

Quote:
Originally Posted by Free Runner View Post
My point is that they dont actually impact the game. Repeatable quests dont change something forever. These new quests could have an actual impact. An example being if a new quest was introduced that killed off Mad King Thorn it obviously wouldnt make sense to have the same quest appear the next year.

These things have already happened as mentioned above, the Luxon/kurzicks in Kryta quest chain the Tomb being slowly taken over. Lore that simply wouldnt make sense being replayed.

Though considering the Live team are apparantly stretched for time i doubt it would be something too dramatic.
If the events are something which affect something else, there is an answer to it. They return, but they are not repeatable. That way, new people/characters could do those quests, but it wouldn't be repeating. I highly doubt that quests will be affecting UW on such a grand scale as believed. Though I assume it is possible.

In short, the only reason I see the Halloween quests not being repeated yearly would have to be a repeat of Tombs. But even then, it would have to be a change to an outpost, not an instance like Underworld.

All that said, although I am against the idea of a non-repeating festival/limited time quest, I'm more just wanting to know why and what is affected to warrant the non-repetitiveness.
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Old Oct 21, 2009, 12:07 AM // 00:07   #77
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Originally Posted by optymind View Post
Ah this post has given me the reason. SPOILER: The end of the quest has you blow up an amylase production laboratory, which dissolves all the mad king's guards (which gives the quest) into sugar.
Which then turns into Miniature Polar Bears resulting in a new wave of Miniature QQing. And the cycle begins.

Quote:
Originally Posted by Konig Des Todes
In short, the only reason I see the Halloween quests not being repeated yearly would have to be a repeat of Tombs.
This is what i've been trying to get at. Something that actually changes something in the game.

Whatever it is, i'm glad Halloween has finally got its long deserved quests.
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Old Oct 21, 2009, 12:21 AM // 00:21   #78
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Whatever it is, i'm glad Halloween has finally got its long deserved quests.
Ah yeah, Halloween finally getting quests (and hopefully the Teller of Tales!). Just upset it is one time only. I hope next year gets new quests, at least....

I guess that is what I'm really upset about. x)
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Old Oct 21, 2009, 12:39 AM // 00:39   #79
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The first thing that came to my mind when reading abount new quests in Underworld was PermaSF getting more stuff to own.

Anyway, more rant: Adding new content to this old game that's so desperately needing it is great but isn't adding new content that's going to last only several days a waste of precious developer time?
Chances are there will be some permanent effect on the game's world caused by what happens in those quests, but if that thing is a redesign of UW (a.k.a. UWSC nerf) then /EPICFAIL Anet again, Wrong Way, nerf the damn skill instead.

One good thing is I won't be bored for sure, in worst case I'll be just farming gamer points all these days, and last year I could do that for long long hours without getting bored.
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Old Oct 21, 2009, 12:57 AM // 00:57   #80
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The first thing that came to my mind when reading abount new quests in Underworld was PermaSF getting more stuff to own.
I'm thinking they will go the same direction as the Wintersday stuff that got added last year. In fact along those same lines it wouldn't surprise me if the reward was a Ranger pet. Holiday stuff is typically easy to do h/h or something soloable. Can't imagine them adding something SF would have a specific advantage completing or, in the case of a repeatable Strength of Snow type quest, farming.
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